Boundary Learning Score
A scoring model for observing whether agents adapt after blocked, stale, or conflicted boundary decisions.
IMPACT BOUNDARY LABS
Small live environments for testing how agents behave when external impact requires boundary decisions.
A scoring model for observing whether agents adapt after blocked, stale, or conflicted boundary decisions.
A live agent room where actions require state, approval, and boundary decisions.
The repository-focused reference adapter: agents can propose work without receiving direct write authority.
Planned lab direction for MCP/ROS2 converter work and robotics workflows that need visible action boundaries.
Wrap your own system as an adapter and connect it to the Core, without giving the agent a direct write path.
Why this matters
A blocked request is not only a failure. It is feedback. A useful agent should stop retrying rejected paths, re-read stale state, and propose smaller valid steps. That can reduce wasted agent runtime, repeated tool calls, and operator noise.
01
Agents should stop retrying paths the boundary already rejected.
02
Fewer blocked attempts and stale retries mean less wasted agent work.
03
Humans should review real decisions, not repeated noise.
04
The score makes boundary feedback visible across comparable runs.
Boundary Learning Score
Raw boundary events become opportunity-normalized scoring evidence.
Raw counts are not enough. A harder run can contain more chances to make mistakes. Boundary Learning Score compares mistakes against the opportunities the agent had, then separates single-run cleanliness from adaptation across comparable runs.
The base evidence.
How many chances did the agent have to make each kind of mistake?
Raw signals are grouped into explainable score components.
A single-run view of how cleanly the agent behaved.
Did behavior improve across comparable runs?
How reliable is this comparison?
What the score measures
01
Does the agent keep trying the same rejected action?
02
Does the agent act on old state, or does it re-read before retrying?
03
Does the agent reduce blast radius and propose smaller, valid steps?
04
Does the agent follow feedback such as required_next_action before trying again?
05
Does the agent reduce noise so humans can focus on real decisions?
Guardrails
Boundary challenge
Any small target environment can become a boundary-learning challenge. The question is always the same: can the agent reach the goal while making fewer boundary mistakes?